Broadcast Battleship Response
If your messaging scheme your group designed was used on the Internet, what could go wrong
in terms of security and privacy? What could a malicious person do?
What if the messages sent were something personal such as a conversation or communication
with a bank not just a game?
-There are many things that are insecure about the messaging system we devised. First, there
is no clear way of identifying who’s who. Anybody could send someone else a message, and
claim it was from someone else. For example, Inal could send Amir a message, and then claim
that it’s from Andrei, since there is no way of knowing who actually sent the message.
-It would not be a good idea to use this internet simulator to send messages back and forth
between a bank and myself, since the internet simulator is not secure. Messages are broadcast
across the simulator, and anyone who joins the simulator can just see all the messages at once,
there is no privacy to the simulator.
in terms of security and privacy? What could a malicious person do?
What if the messages sent were something personal such as a conversation or communication
with a bank not just a game?
-There are many things that are insecure about the messaging system we devised. First, there
is no clear way of identifying who’s who. Anybody could send someone else a message, and
claim it was from someone else. For example, Inal could send Amir a message, and then claim
that it’s from Andrei, since there is no way of knowing who actually sent the message.
-It would not be a good idea to use this internet simulator to send messages back and forth
between a bank and myself, since the internet simulator is not secure. Messages are broadcast
across the simulator, and anyone who joins the simulator can just see all the messages at once,
there is no privacy to the simulator.
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